Planta
Visual Design & User Interface
Planta is an app that helps plant parents confidently grow and care for their plants. Planta guides plant lovers to expand their plant collection and keep their plants healthy and happy with useful care tips and watering reminders.
Role
Research, user flow, sketching, wireframing, visual design, prototyping.
2022

Research & Exploration
User interviews
In order to build empathy with users and gain a deep understanding of their behavior and needs, I conducted three interviews. I asked the interviewees questions about their living situation, why they like to have plants in their homes, how they currently manage to care for them and whether they have any frustrations with this.
The main users of houseplants are young people and full-time workers. They wanted to keep houseplants in the home as well as the workplace also.
Age group: 25 to 55 years
Research Synthesis
After the interviews, I grouped and categorized the data into an Affinity Map which enabled me to have a clearer understanding of the users’ needs, goals, and motivations.

Research Insights
User Persona
Creating a user persona helps to understand user expectations, concerns, and motivations. I took the qualitative data from the interviews and turned it into a tangible persona.

Point of View
UserPeople between 25 to 55 years old with a busy lifestyle.
Insight
Insight
User Flow

Ideation
The next step was doing a low-fi sketch based on the user flow. Here quickly incorporated my brainstorming ideas into wireframes, and outlined the different screens within the app.

Style guide

High-fidelity Prototype

Other Projects

360° Engage
User Experience & Visual Identity

Mimir Generative AI
Visual Design & User Interface

Public 360° Design System
User Experience & User Interface
© Mariam Yagubi. 2025
Planta
Visual Design & User Interface
Planta is an app that helps plant parents confidently grow and care for their plants. Planta guides plant lovers to expand their plant collection and keep their plants healthy and happy with useful care tips and watering reminders.
Role
Research, user flow, sketching, wireframing, visual design, prototyping.
2022

Research & Exploration
User interviews
In order to build empathy with users and gain a deep understanding of their behavior and needs, I conducted three interviews. I asked the interviewees questions about their living situation, why they like to have plants in their homes, how they currently manage to care for them and whether they have any frustrations with this.
The main users of houseplants are young people and full-time workers. They wanted to keep houseplants in the home as well as the workplace also.
Age group: 25 to 55 years
Research Synthesis
After the interviews, I grouped and categorized the data into an Affinity Map which enabled me to have a clearer understanding of the users’ needs, goals, and motivations.

Research Insights
User Persona
Creating a user persona helps to understand user expectations, concerns, and motivations. I took the qualitative data from the interviews and turned it into a tangible persona.

Point of View
UserPeople between 25 to 55 years old with a busy lifestyle.
Insight
Insight
User Flow

Ideation
The next step was doing a low-fi sketch based on the user flow. Here quickly incorporated my brainstorming ideas into wireframes, and outlined the different screens within the app.

Style guide

High-fidelity Prototype

Other Projects

360° Engage
User Experience & Visual Identity

Mimir Generative AI
Visual Design & User Interface

Public 360° Design System
User Experience & User Interface
© Mariam Yagubi. 2025
Planta
Visual Design & User Interface
Planta is an app that helps plant parents confidently grow and care for their plants. Planta guides plant lovers to expand their plant collection and keep their plants healthy and happy with useful care tips and watering reminders.
Role
Research, user flow, sketching, wireframing, visual design, prototyping.
2022

Research & Exploration
User interviews
In order to build empathy with users and gain a deep understanding of their behavior and needs, I conducted three interviews. I asked the interviewees questions about their living situation, why they like to have plants in their homes, how they currently manage to care for them and whether they have any frustrations with this.
The main users of houseplants are young people and full-time workers. They wanted to keep houseplants in the home as well as the workplace also.
Age group: 25 to 55 years
Research Synthesis
After the interviews, I grouped and categorized the data into an Affinity Map which enabled me to have a clearer understanding of the users’ needs, goals, and motivations.

Research Insights
User Persona
Creating a user persona helps to understand user expectations, concerns, and motivations. I took the qualitative data from the interviews and turned it into a tangible persona.

Point of View
UserPeople between 25 to 55 years old with a busy lifestyle.
Insight
Insight
User Flow

Ideation
The next step was doing a low-fi sketch based on the user flow. Here quickly incorporated my brainstorming ideas into wireframes, and outlined the different screens within the app.

Style guide

High-fidelity Prototype

Other Projects

360° Engage
User Experience & Visual Identity

Mimir Generative AI
Visual Design & User Interface

Public 360° Design System
User Experience & User Interface
© Mariam Yagubi. 2025